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Search: Posts Made By: AmadanLegre
Forum: News 21.06.2012
Replies: 9
Views: 20,574
Posted By AmadanLegre
Re: AW: X2-Pandora Feature List

I was reading a thread about X3:AB w/ XRM ( a mod I think ) and somebody mentioned that fleet responses were abusing the jumpdrive by jumping when they were low on shield (or whatever) and then...
Forum: Discussion of Pandora related stuff 19.06.2012
Replies: 8
Views: 13,910
Posted By AmadanLegre
Re: AW: Conservation of Energy

I agree. Simplicity is what any designer or engineer shoots for. Adding unneeded elements to a project leads to wasted effort. At worst, bloated features lead to a project that remains unfinished.
...
Forum: News 19.06.2012
Replies: 9
Views: 20,574
Posted By AmadanLegre
Re: X2-Pandora Feature List

Few comments (I know this is late, by far):
1) Doesn't X3:Reunion have npc corporation competition? I read that they also will build new stations, but do stations in X3:R ever become dismantled? See...
Forum: Discussion of Pandora related stuff 18.06.2012
Replies: 8
Views: 13,910
Posted By AmadanLegre
Re: Conservation of Energy

In regards to your economic idea (at present) for Pandora...

This is how I understand what you're doing it:
1) if station is consistently low demand then it's (presently) redundant
.... In this...
Forum: Discussion of Pandora related stuff 18.06.2012
Replies: 8
Views: 13,910
Posted By AmadanLegre
Re: AW: Conservation of Energy

Ok I got around to reading your post just now.

You've been around the block a few times, I can see. But I already know that. You have extensive knowledge about modding, more than me. More than a...
Forum: Discussion of Pandora related stuff 18.06.2012
Replies: 8
Views: 13,910
Posted By AmadanLegre
Re: Conservation of Energy

I'll read your post soon, just wanted to make a quick reply about something. I was thinking last night about this and want to clarify something. Conservation of energy is a means to "score" the...
Forum: Discussion of Pandora related stuff 17.06.2012
Replies: 8
Views: 13,910
Posted By AmadanLegre
Conservation of Energy

I want to start this post by reviewing...

I haven't posted here in a long long time. In fact, I haven't played X2 since 2009 when I was making my PSE scripts. After that I just left and did other...
Forum: Ideas 16.06.2012
Replies: 2
Views: 9,617
Posted By AmadanLegre
Re: Sector capture

Hi Chewie! I never used the Race War mod, but I agree it'd be nice if races did something with the sectors they grabbed or gained something from them. As it's, since I haven't used those sorts of...
Forum: Discussion of Pandora related stuff 15.04.2010
Replies: 34
Views: 38,661
Posted By AmadanLegre
Re: AW: Screens

It has been almost a year since I touched anything x2-related. So gonna have to bare with em...

There's a galaxy creator in the script forum... can't recall name right now. I was messing with that...
Forum: Applications 26.11.2008
Replies: 3
Views: 7,499
Posted By AmadanLegre
My Application

Hi!

I live in america. I already said somewhere that I'm an experienced programmer. I have a 2 year degree in microcomputer programming (working on a 4 year, not here yet though). I've mainly used...
Forum: Mod Universe 26.11.2008
Replies: 13
Views: 17,258
Posted By AmadanLegre
Re: AW: New To Modding

Yes you're correct about the "Additional Ship Commands" concern. That's what I was wondering about. Too bad it can't be changed!

How do I browse for those items again? The pre-built ones? Which...
Forum: Mod Universe 26.11.2008
Replies: 13
Views: 17,258
Posted By AmadanLegre
Re: AW: New To Modding

I was kind of hoping that "COMMAND_ACTION" somehow had something to do with ", but I don't think so. It would make some sense I guess, if there was a special script to handle the value, but oh well....
Forum: Mod Universe 25.11.2008
Replies: 13
Views: 17,258
Posted By AmadanLegre
Re: New To Modding

A minor update. It does work with "Additional Ship Commands". However, you can't tell that these commands are present without selecting one of two slots in the "Additional Ship Commands" section....
Forum: Mod Universe 25.11.2008
Replies: 13
Views: 17,258
Posted By AmadanLegre
Re: AW: New To Modding

Yep I've confirmed this just past few hours. I'm going to try the "Additional Ship Commands" menu.

I was hoping that the menu items would only come up when you dock. Failing that, I tried to get...
Forum: Mod Universe 25.11.2008
Replies: 13
Views: 17,258
Posted By AmadanLegre
Re: New To Modding

Is there a way to have a script command menu on a station when you dock?

So far I only see the possibility of having a script command menu on one of the ship menues or on a station that you own...
Forum: English 24.11.2008
Replies: 23
Views: 21,661
Posted By AmadanLegre
Re: Pilots and Crew for hire

Assuming that there's a crew member onboard your ship (in a scripted global array), is there a way to gauge the passing of time? Is there a way to tell how long a crew member has been on your ship...
Forum: Ideas 24.11.2008
Replies: 10
Views: 13,150
Posted By AmadanLegre
Re: AW: Guilds/Organizations

Thanks for the response!!!

Ooooh, even though I'm not happy with the interface possibilities, it did not as yet know that you could input information like you're bringing up. I knew that scripts...
Forum: English 24.11.2008
Replies: 40
Views: 29,483
Posted By AmadanLegre
Re: Being able to see yourself in the BBS

My understanding is you can't interact with scripted BBS "missions". Atleast, that's what I've been led to believe. Am I wrong?
Forum: English 23.11.2008
Replies: 23
Views: 21,661
Posted By AmadanLegre
Re: Pilots and Crew for hire

Interesting post. What type of command? Special/Custom/General/Station/Ship??

How this would work exactly? I'm very new to scripting/modding, but I'll take a guess how things might be organized......
Forum: Ideas 23.11.2008
Replies: 10
Views: 13,150
Posted By AmadanLegre
Re: Guilds/Organizations

Is it possible for an "npc" to send a yes/no question to the player?

And about attaching 'ware' scripts to Commands. For example, say I bought a Radio at a station and installed it. I've already...
Forum: Ideas 23.11.2008
Replies: 10
Views: 13,150
Posted By AmadanLegre
Re: AW: Guilds/Organizations

I was hoping it would be somewhat like what I see in x2 right now. For example, I can dock at a station, go to the Dock tab, and use "Comm with person aboard". It shows a list of people, and I can...
Forum: Mod Universe 22.11.2008
Replies: 13
Views: 17,258
Posted By AmadanLegre
Re: AW: New To Modding

I've got that far! I also made my first "hello world" script using the MSCI handbook (i'm on page 25 atm).

My question is whether or not I can change the initial settings for the ship when you...
Forum: Ideas 22.11.2008
Replies: 10
Views: 13,150
Posted By AmadanLegre
Guilds/Organizations

I've been thinking about guilds and/or organizations. In the vain of pilots and tradesmen, I'd like something more specific and invovled. For instance, I might go to a particular star station and...
Forum: Ideas 22.11.2008
Replies: 10
Views: 13,278
Posted By AmadanLegre
Re: PLENTY more evil ships

No!!@$ It's ok to say that, IMHO. Pirates need a bit of help anyway.

I'm not sure I agree with them having to travel through policed zones, however. Unless they're looking for a fight, I fail to...
Forum: English 22.11.2008
Replies: 23
Views: 21,661
Posted By AmadanLegre
Re: AW: Pilots and Crew for hire

Hmm. What can a crew member do that a computer or hardware system can't?

Your comment about Star Trek: TNG makes me want to watch some episodes again! I love/loved that show. Data was my favorite...
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