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Forum: Ideas 22.05.2012
Replies: 2
Views: 9,626
Posted By Chewie
Sector capture

Having used the script to add Race Wars/Sector Capturing, I decided that the race that colonised a new sector should do something with it... so initially it would seek high yield asteroids and build...
Forum: Ideas 22.05.2012
Replies: 2
Views: 6,439
Posted By Chewie
Re: AW: Hidden pirates

Excellent.

On my old copy of the Genesis mod I had scripted in a range of different pirate owned M3s and made them fly as convoys/wingmen etc. to add some variety.
Forum: Ideas 22.05.2012
Replies: 2
Views: 6,768
Posted By Chewie
Re: AW: Block easy Khaak weapon capture

That sounds like a much better game feature.

I'm looking forward to when the Pandora mod is released as the descriptions to date show it to be much more complex and interesting than the original....
Forum: English 22.05.2012
Replies: 19
Views: 17,824
Posted By Chewie
Re: Please check the translation

Hi Guys,

I can do a bit more proof reading, if you want to send me more English texts to my email account.

I may take a few days to get back to you each time, as I work full time as a barrister...
Forum: Ideas 22.05.2012
Replies: 2
Views: 6,768
Posted By Chewie
Block easy Khaak weapon capture

Vanilla X2 makes it far too easy to pick up credits - all you need is a rear mounted APSG and before you know it, you can capture a few Khaak M5s complete with weapons worth 1 million credits each.
...
Forum: Ideas 22.05.2012
Replies: 2
Views: 6,439
Posted By Chewie
Hidden pirates

I think it takes a lot of the fun out of it to have the pirates so easy to spot.

How about:- pirates look like ordinary ships until they either attack you or you have a history of attacking...
Forum: English 18.05.2012
Replies: 19
Views: 17,824
Posted By Chewie
Re: Please check the translation

Hi everyone. Just joined today... Thought I'd resurrect this old message to try out the system and offer my congratulations on what seems to be a mighty mod!



I can offer a little English...
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