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#1 |
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Mod Tester
![]() Join Date: 23.11.2008
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Since this is such a small project you probably have all of your team working on scripting, modeling, andm design. It seem to me that you have no time on your hands for testing this mod, recieving user input, and finding bugs or glitches. This is for any few people who think they play this game enough to know Vanila glitches from mod glitches, so not only you know what to improve the actual game with on but also to improve the mod with. I think the time has come for a closed beta.
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#2 |
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Administrator
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Hey eescoto71,
I think its time for a Closed Alpha V0.20a is coming soon and we need some Testers out here who find Bugs and write Feedback.We are always looking for few Testers, if you like to Apply you can do that in the Public Dev Section. ![]() EDIT: You can always write in the Public Dev Section to Contribute for this Mod, write Ideas or Offer Models/Useful Scripts ![]() ~Gravemind
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Last edited by Gravemind; 28.10.2009 at 22:38 |
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| The Following User Says Thank You to Gravemind For This Useful Post: | eescoto71 (28.10.2009) |
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#3 |
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X² Pandora Mod Team
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![]() Gravemind's right. We're approaching the end, but it isn't in sight jet Beta menas "a probably buggy final version". We have a lot more to be done and we won't finish this year for sure. We haven't even got all the models we want to have ![]() It's OK to me to have someone having a look on the stuff and checking for any possible mistake! The thing is that atm we don't have that much that is untested and the new things in V.0.2 will go very deep in the code so there will be fun for testing (Still a pre-Alpha of course)Be active in the forums, that's more than most fans are dooing right now ![]() Shadow
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#4 | |
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Administrator
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Quote:
At the moment, we're working on the new version V0.2, that has some important changes. This changes are on a low-level basis with quite some implications for the whole game. This version is the basis for all future work. Version V0.2 will result in poorly equipped ships. We then have to rebalance all ships and finish some basic modelling, especially turrets for the big ships. The same holds for the scripts. They are undergoing dramatic changes at the moment. And the more advanced scripts are not Until this process is over, I don't see any use in testing things on a more global basis. But as soon as it's finished, we are in sour need of testing. ranging from simple docking tests (can every M5 ship dock on and undock from every M6 ship and so on) to the economic balance of the universe. This testing can be a real burden, because every now and then we change things that break savegame compatibility and thus require a restart. If this information doesn't scares you too much, you're very welcome to do some testing (if noone has any objections?) . But first we need to rework the basic balancing.... |
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#5 | |
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X² Pandora Mod Team
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I don't even think it's worth saving anymore. Always and only restarting to test ![]() Shadow
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#6 |
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X² Pandora Mod Team
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#7 |
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Mod Tester
![]() Join Date: 23.11.2008
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I guess I just need to wait until these ships are rebalanced
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#8 |
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X² Pandora Mod Team
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huh, balancing might be the last thing we will make
![]() First we have
![]() I don't know how far we'll let you in (we have to decide that clearly). But since you're one of the first you'll probably be able to test even early stages (but hey, I don't promise anything! I'm just guessing At least it would be cool to have someone who has a look after created stuff - we're kind of "out of time" to do that clearly...)Shadow
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#9 |
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X² Pandora Mod Team
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Well, congratulations eescoto71, you've been accepted as a Pandora-Mod Tester.
As soon as one of our admins actually creates a "Tester"-Rank you'll be given the access rights associated with this title ![]() -Adlantis |
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| The Following User Says Thank You to Adlantis For This Useful Post: | eescoto71 (29.10.2009) |
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#10 |
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Mod Tester
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Thanks. I have a feeling that this mod is going to be big when it's done. I look forward to it.
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