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#1 |
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X² Pandora Mod Team
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We're proud to present to you a part of the feature list of the Pandora Mod.
We've decided to keep some features a secret for now. But we'll add them one day so stay tuned ![]() General Changes New Ship classes M8 (Torpedo-) Bomber: [(Background Information) Bombers were designed to answer the demand for an effective, smaller ship that can be used to fight Capital ships. After some time, the Argon Shipyards at Omicron Lyrae built the first Prototype of this new class. The other races were soon after also sucessful in deloping similar ships.] The M8 is a bit bigger and slower than the M3 Class. Ships of this class use Anti-Battleship Torpedos to combat Capital ships. The bomber has heavy armor and shielding but it still requires Fighter Support because it's low speed makes the M8 vulnarable to enemy Fighter, Rockets and Corvets. M7 Frigate: [(Background Information)The concept for a Frigate Class first arose when the threat posed by fighters and the new Bomber Class became apparent. The governments of the 5 major races finally started to design this ship class after the sighting of a Xenon Frigate.] M7 class ships, a hybrid between Corvettes and Capital Ships (in size, weapon strength, and shields), take the role of Patrol Cruisers but can also be encountered as Defensive Ship for large Convois. Even though the M7 has been designed to deal with Fighters or Bombers it can stand against an enemy M1 or even M2. SF: Super-Freighters: The Super-Freighters are very large transport ships designed for long range trade routes. Unable to dock on most stations, it relies on it's TS ships to buy large amount of goods in one sector and sell them at other sectors far away. Being able to use jump drives they provide a much faster way to distribute goods specific to one race across the universe. New Ships X2-Pandora greatly increases the number of different ship types available. The original ships are now used as civilian ships or ships of the government, the new ones are used as Military ships. Civil Protection Ships are are often met at border sectors. They patrol these sectors and try to defend them against Pirate Raids and small Xenon and Khaak Attacks. Military Ships are usually found in the more important sectors, especially in the core sectors of a race. Their role is to defend these Core Sectors, and to defend the race's territory in case of larger attacks or invasions of an enemy race. They are also used offensively in case of a war. Here is a List of the new Ships: ***Coming Soon*** New Stations X2-Pandora will also add several new station types to the game. These include Nividium mines, stations for new military technology and many more. List of new Stations: ***Coming Soon*** Additional Stuff
X2 has a universe with all ships being busy. But in the original game, you always used the same map, but you soon started to know every station. If you've started again, the universe was the same again. Soon, new maps were created, but they also started to get well known. X2-Pandora uses a different approach: the stations are created when you start a new game. And these stations are not fixed: they can get deserted, or even dismantled, while other stations are built. It's much harder to find a good place for your new factory, because another company may also find out there's a lack of this resource in the sector you have chosen and will build a factory to produce the same resource. Configuration System X2-Pandora has a configurations system that allows to alter different aspects of the game. For instance, it can be used to alter the number of ships, stations and asteroids that are built when you start a new game. This way, the game can be adapted to the performance of your computer. Additionally, you can adjust the behavior of the NPC's or the level of difficulty. New Plots Pandora will have two new kinds of plots: A basic race-plot -> Every racestart will have it's own story leading the player through the game with missions, jobs and more. Main-Plot: This is the plot which gave the Mod it's name. This plot is race-independent, so you are always able to play it. Make sure not to miss it! Gameplay Changes Revised Fighting-System In Pandora you won't be able to just rush into a Sector filled with enemies in your M2 and eradicate everything on your own. You'll need tactics. X2s "THINK" Part is now essential for surviving in this hostile Universe. Different Shipclasses are now far more restricted in their field of Operations. A M2 won't be able to hit small Fighters with its Anti-Capital Ship Weapons. This Section has more Content, but we decided to keep silent on some of its biggest changes. (for now) ![]() Sector Takeover Sectors can be conquered and seized by any race in the game (even the player) This causes frequent attacks on Border Sectors. The player has several options in such a case: he can help the defender or attacker or he can try to exploit the situation in some other way. Changed Jumpdrive Concept The jumpdrive will be different from the standard X2 jumpdrive. We haven't yet decided how exactly it will work. We are working on some new ideas... If you have any ideas of your own, feel free to make suggestions. That's the whole list for now... Last edited by Shadow dream; 03.03.2010 at 18:13 Reason: Jumpdrive update |
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#2 |
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Member
![]() Join Date: 14.05.2009
Posts: 44
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Good stuff their. Can't wait to see a list of some of the ships in game.
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#3 |
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Administrator
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Well, actually, I believe we will never be able to make a full feature list. Some changes are really subtle - for example, almost all original ship models are changed, but you don't see it, because we remodelled the ships to look like they had done before the change...
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#4 |
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Member
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I remember what most of the models looked like before
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#5 |
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Administrator
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Updated info on jumpdrive
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#6 |
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Member
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Would this new mod compatible with latest Bonus Pack?
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