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Old 26.03.2008   #31
SWAHILI!!!
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But the whole sector will stay the same, right?
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Old 26.03.2008   #32
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The only thing that could change are gate positions depending on the sector's final location.
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Old 27.03.2008   #33
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Uploaded another picture from sector 12-10, this time from above.
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Old 27.03.2008   #34
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Just saw it, looks good!
Are there any screenshots of what the gates look like in Pandora?
From the current screens, they look different.
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Old 27.03.2008   #35
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Right, the gates look different. The gates are made by an ancient race, but looked like Argon technology. Thus I started remodelling them. But they're not finished. They need to get remodelled and retextured. I didn't have any time to do this up to now. Once they're ready, I will make screenshots. Right now, you have to wait 'til alpha version of the mod to get a glimpse of what they may look like.

Depending on the decision, if we use super gates or not, they need more or less remodelling...
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Old 27.03.2008   #36
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Quote:
Originally Posted by Chris Gi
A Multiplayer feature is not possible in X2 (or X3), because it's not part of the game engine. Thus no mod will ever add this feature as long as the source code of X2 is not openly available.
Even if you modified the source code you'd need a server (or two or three), and servers are expensive .

Quote:
Originally Posted by Chris Gi
Depending on the decision, if we use super gates or not,
Why not?
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Old 30.03.2008   #37
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Ok, there are two new Pictures of the Paranid SPP (Ingame) in the Gallery. (in the Section "Stations")
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Old 30.03.2008   #38
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These are Work in Progress. The panels are still missing. It's meant to give you an expression how Paranid SPP (and the new Paranid Ships) will look

Good work, Adlantis
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Old 30.03.2008   #39
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Quote:
Originally Posted by 'Chris Gi',index.php?page=Thread&postID=1684#post1684
Good work, Adlantis
Well, you fixed the model and integrated it in the game. All I did was creating the model itself...
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Old 30.03.2008   #40
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But creating the model is the hard part....
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